#include "CGameState.h"


CGameState::CGameState()
{

}


CGameState::~CGameState()
{

}


CGameState* CGameState::GetInstance()
{
	static CGameState state;
	return &state;
}


void CGameState::Enter()
{

}


bool CGameState::GetInput()
{

	return true;
}


void CGameState::Leave()
{

}


void CGameState::Update(double delta)
{

}


void CGameState::Render()
{

}


void CGameState::StartUp()
{

}


void CGameState::ShutDown()
{

}